Re: Swamp Campaign Scripting (SCS)
I've gotten it to work (disclaimer: not tested in 3.5), but it's usually in the form if [player.hp]<=0 then kill player, which is somewhat redundant.
(I just checked, and I have 3 versions of Fyquest. I'll need a fourth if I want to update the armor now that there are no light helmets. ... actually, I need to update pretty much all the armor, since the only two that are still in the game are the military helmet and leather jacket. It also kinda relied on not being able to use skill points.)
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