Re: Swamp Campaign Scripting (SCS)

going back to timer issues and stuff, i have my code for  spreading  out messages so they play at intervals. i have seen this in other campaigns and i have copied exactly what those campaigns use. however, it doesn't seem to work. even though the other campaigns i based my code off of do. my code is as follows:

start timer

time event m=0 s=2
radio=your commanding officer says, good morning [player.name].

time event m=0 s=4
radio=your commanding officer says, we have spotted a hord of undead traveling south on Green laine.

time event m=0 s=6
radio=your commanding officer says, we need you to go out and deal with them before they make it to the safezone and ruin all we have worked towards.

time event m=0 s=8
radio=your commanding officer says, i have left a few guns and a few clips of ammo next to the door. make sure to pick it up before you go out. or we're all doomed.

time event m=0 s=10
radio=your co mmanding officer says, Do you copy?

stop timer


what is happening is that none of those messages are playing. i've even tried it with the +-1+ part in the posts above. but still nothing. any help here?

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