Mortal Kombat X: A Game Guide

This guide is currently under construction and will expand as time goes on with resources from various internet sites, which will be credited as added.

***Disclaimer***
If the moderators of this forum believe this guide to be in violation of any of the rules or stipulations that govern this forum, please inform me via private message and I will be happy to adjust/take it down as needed.
***end of disclaimer***

**a note about spoilers**
As this guide expands, there will be spoilers.  As a gamer who doesn't actually like things being spoilt (accept in exceptional circumstances), I will put spoiler warnings around these.  These will be presented as follows:
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[spoiler text]
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**end of note**

Table of contents
I. Mortal Kombat: The series (mk1-mkvsdcu/mk8).
II. Mortal Kombat: New generation, new beginnin gs (reboot).
III. Mortal Kombat X: systems and versions (list of consoles/systems).
IV. Input guide.

1. Game mechanics.

1.01. Variations.
1.1. Ground movement.
1.2. Jumping.
1.3. Blocking.
1.4. Running.
1.5. Special Moves.
1.6. Enhanced special moves.
1.7. Throws.
1.8. Interactibles.
1.9. Brutalities.
1.10. Fatalities.

2. Characters and variations.

(sections will be listed here when full roster is released)

3. Starting the game for the first time.

3.1. Menu layout.

3.2. Accessibility mode.

4. Tutorial.

5. Kombos.

6. Story Mode.

unnumbered: conclusions

Mortal Kombat: The Series

Mortal Kombat as a franchise started in the early 90s, around the time of Streetfighter II.  Midway and the team of Ed Boon, John Tobias, John Vogel and Dan Forden created a fighting game that utilised a number of the convensions of traditional fightig games of the er a, whilst setting new trends at the same time.

Promotional videos were sent round to arcade game operators to encourage them to purchase the machines.  An example can be found
here, thanks to YourMKArcadeSource on youtube
, with a few interesting comments made by the voiceover that it is possible could've sparked off new mini games later in the series (like test your might being refered to as being able to test your strike).

At the time of Mortal Kombat's release, a lot of parents were shocked by the violence in the game, something that was uncommon at the time in such open situations as arcades.  The uproar that was mostly caused by the media and the complaints of parents, most notable in America, caused Mortal kombat to be known today as the game that essentially started the ESRB games rating system.

Mortal Kombat: New generation, new beginnings

After the bancruptcy of Midway in 2008, the Mortal Kombat franchise was sold off.  It was uncertain as to what would happen, but in 2010, traillers were released showcasing a new Mortal Kombat game.  The sound design had changed from Mortal Kombat VS DC Universe, taking on a grittier edge.  Noone was quite sure whether there'd be a subtitle or a number, but when none was revealed, fans began to call it MK9 or MK 2011.

This was the first game by Netherrealm studios and the first game to feature only Mortal Kombat characters on the seventh generation of consoles and it was very much worth the wait, as a number of fans will attest to, in spite of its flaws.  Fatalities were back with a vengence, babalities returned and stage fatalities even put in an appearance.  By far the most distinguishing feature, partially carried over from Midway's last Mortal Kombat related title, was story mode.  It was longer than that included in the previous game, with unlockable char acters and two on one fights which, when played on higher difficulty levels seemed almost unfair,.  The thing that made story mode a hassle for some players was a final boss who seems very  reminiscent of his roots in the original games in terms of his cheap tactics.

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