Re: Doomed

I'm really liking the game so far!


Here are some suggestions.


Try to use more unique sounds and phrases that don't remind people of Judgement Day and World of War, such as the machine gun, new level sound, health regeneration, new missile, and new grenade phrases, and the wording slash theme for some of the trophies.


Get more music in the game if possible, for the trophy case and difficulty level selection sub menu.


Add a speaker test, score boards if at all possible, and learn game sounds menu if you feel like it's worth your time to do so.


Add a pause feature, allow the use of the right control key for firing, move check level to L instead of E, consider adding a quick speaker test command or when in actual game play for those with IEMs and earbuds, and possibly work on adding controller support, as time permits, of course.


Increase volume of helicopter hit sounds, reduce stereo field width of drones, add sound for helicopters actually touching the ground after coming in to land so that it's easier to here them, possibly move walky talky to middle and reverse channels for behind player effect, or replace with descriptive sounds for reloading.


Make drones fall a bit faster on easier levels, add less ships based on difficulty and instead focus more on ship strength, damage, and speed, if you agree that it's too much, than slightly scale back ship drop rate for hard difficulty, reduce rate of health regeneration and item generation based on difficulty.


Add more uniqueness to the game by slowing the rate of fire of the machine gun down to between 150RPM and 300RPM depending on the weapon, and calling it an anti aircraft gun, auto cannon, or 50 calibur M|G or HMG, increase damage and range, and change sound accordingly, change name of rapid machine gun to Minigun or Gatling gun and keep or increase current rate of fire as you see fit, lower r ange and damage, and possibly add electric background motor sound, remove grenades and replace with Surface to Air Missiles or airburst mortor shells, also add a bit more blast radius and add possibility for multiple target penetration, possibly with decreasing damage based on range from initial launch point , remove missiles and use destroy all ships item only, either remove item catcher and possibly replace with chance to obtain extra munitions via certain amount of downed ships, score value increments, or randomly when being resupplied, or use a more net like sound in conjunction with airdrops from cargo planes.
Have movement rate be based on current weapon, and possibly add quiet sound for weapon movement, possibly also based on weapon, add sounds that are unique to each weapon for switching between them.


Any help with sounds that you need...  Just ask!

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