Re: Heat Engine, a game engine for BGT games

Here's another thing: You say in the documentation when you start describing game controls that the maps will handle this in a future version. When might that be? How will that work?
Thanks. About to download the latest version.
Edit: Given the fact that actors make up the majority of the game, these are the hardest to create. I suppose with a sidescroller, I can just create a map using fpControler and just have X/Y coords not worrying about Z.
So, map creation is one thing the engine is great for now, I'm pretty sure I could do that. However, with the same code I posted above, under the new version it still won't run. I changed Game.run to game.load, because there's no map yet, just wanted to get the menu out of the way.
If I use the fpControler for my game and atatch a character object to it, will the WASF keys work, as described in the object source file? Or do I have to put that in my character class for the character I want to create? T he documentation implies that if you atatch a character to an actor such as player, that'll work.
What was the line I was supposed to remove again? Now the BGT parcer is having problems with "equipable.bgt".
File: Equipable.bgt
On line: 0 (0)
Error: Could not find script file in any of the following locations:
'C:\Heat Engine\HeatEngine PRE-RELEASE v0.10 (current state)\HE\HeatEngine\Events\Equipable.bgt'
'C:\Program Files\BGT\include\Equipable.bgt'

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