Re: Survey. What are the 10 best audiogames of history.

Ah Tom, fare enough on the dimentional aspect of monkey business, it is a very long time sinse i played the game because indeed of those navigational issues you mention (sinse with my spacial coordination I always found the thing a total confusion especially as compared to something like Sarah). I o recall you have to jump ontop of rocks and one level involves climbing ledges, but equally as shown by the 1D side scrollers such as Q9 where you still can jump and hit things in the air, it's possible to simulate the y axis by affectively having a timer toggle on the x axis, which is probably what is done in Monkey business as well, I just never really got far enough along to particularly get involved with jumping the acid pits or some of the later bits of the game.

With the purpose of the top ten in this topic, I sort of assumed it was more about game historical significance with Fabi's comments in the first post: 

FabiG94 wrote:

Hello.
I want everyone to comment here, what are the 10 best audiogames of histori.
This is my top 10.
I base to build it on several criteria like the plot, the story, the gameplay, the influence they have marked on the Market, quality, and also the time they were released, with the latter I mean if they were novel at the time, or if they made history in the world of audiogames.
greetings.

Admitedly there is a conflict here, sinse if I was thinking of plot and story games like A dark room and Paladin of the skies would definitely be in there, while if gameplay, that would be an utterly different list, which is why I went with the historical significance idea.

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