Re: iOS interactive story game released!
@aaron, I wish there were a straight-forward way to do that. I wrote the code in Swift for a lot of different reasons and making it available for iOS 7 would require a complete recode.
@sneak, appreciate your feedback. There actually is a status button I did a terrible job at calling out when accessibility features are enabled. Here's the text for the changes to accessibility warnings for the next update:
For the main screen:
"Covering most of the screen is text. Starting at the top of the screen and swiping down with two fingers will read the entire scene to you. You may cycle through what you'd like to do by using Magic Tap (double tapping with two fingers). When you find the option you want to perform, double tapping with one finger will confirm your choice. Alternatively, there is a segmented button on the bottom right-hand corner of the screen. You can use that to select a choice. It changes the text of the label to its immediate left. Clicki ng the label will select that choice. Double tapping on the story text will raise and lower a tab bar where you can access your stats and the options screen. Have fun!"
That explains how to get to the stats page. Once you "beat the game," not only is the developer's commentary enabled (about 2 hours worth) but you gain the ability to change your stats at every scene. Here's the new accessibility prompt from the stats screen where you can find out how many scenes you've seen:
"On this screen your statistics are displayed. You have not yet beaten the game so they are neither editable nor viewable. On the upper right-hand corner of the screen, you can check your progress. Return to the game using the button in the upper left."
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