Re: considering selling our audiogames via steam

Dark wrote:

Loll Daigonite, Audiogames own client" is pretty much what Guidedog is, though the eventual plan I believe according to the documentation on it's site is to have all sorts of games sold through it. at the moment it has audiogames, the Alteraeon mud, and will have stelleraeon when it is released, though I think Dentin's eventual plan is to have graphical games on there as well thus encouraging the hole intigration business.

Steam has some extended functionality beyond just buying and playing games. You have friend lists, can chat with them, invite them to games, trade inventory, gift games, easy access to forums and communities... all in the client.

I don't know much about Guide Dog but yeah, Steam probably has more functionality, and it also has a lot more visibility.

In my opinion it may be a good idea for some audio game developers to share their works on both if at all possible. I don't know what Steam's regulations are on that; if they restrict access to Steam only for some reason then Steam should NOT be used. Some audio games could really connect well with a sighted audience depending on the nature of them.

Sighted players don't really want to play a blind game they've already played before, so some spin is needed.

For example, I wanted to write a braille tutor game, which teaches the different braille characters through an RPG game (think paper mario but putting in braille characters instead of quicktime events for attacks). I could make two versions of this game, an accessible version where blind people could play the game but also a Steam release that has a fully graphical layout and removes the accessibility (since Steam is inaccessible in of itself and it may cause conflicts if it can't connect with a screen reader). It works because from a blind perspective it's a new RPG with a fun mechanic that uses something that pretty much most people playing these games can use (and if they don't they learn a valuable skill), while to sighted players it offers a fun and not-to-hard-to-learn mechanic for them to work with.

Problem is I suck with visual interfaces so...

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