Re: Platformer audio cues list
I would say reasonable, rather than stubborn.
I have no intention of dumbing things down, either... it's just a struggle to distinguish genuine design flaws from things being harder than most blind players are use to.
I forgot to mention this, but for conveyer belts, giving them a stereo sound might work--that is, have the sound loop in the direction that the belt moves. Admittedly, that would be a bit cumbersome to code. Maybe there is one sound for the motor, and one sound that represents part of the belt as it moves, and that one is just an invisible intangible item that moves on the belt just like the player would, but it loops back at the end?
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