Re: Platformer audio cues list

For the conveyor, one way might be to use a slide volume setting to illustrate the direction the conveyor is moving? For example in this recording, the engine sound starts at full volume and decreases gradually to half before reseting back to full volume, which can indicate a conveyor moving to the right. The sound then flips, starting at half volume and gradually increases to full before reseting to half again, which can represent moving left. This way, you can still use pitch for up/down while using the volume slide to indicate direction.

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