Re: DeathMatch, a new beginning
Greetings, version 1.7 of dmnb is out. Here is the changelog. Version 1.7
As requested, added an option in the player options menu to toggle notifications.
Drasticly upt damage on rail guns and phased beams as requested.
Fixt glitch as reported previously where keyboard layouts were not being detected by the game.
Sirten rooms on sirten ships can now play random computerized effects. Enjoy.
Hyperspace too slow for you? Finding the drag of really long spaceflights into the billions a problem? No problem! Coming on various starship classes and just recently implemented into the games code, afterburners will boost your flight times dramaticly. Note though that you won't be able to adjust your ships speed while they are on.
As requested by a lot of people, teleporter links now have a delete option. Simpply press delete on the link you want to get rid of while in the select link prompt and the link will go away.
Per request of ithilam, sensor scans now no longer take you out of the menu when reviewing sensor data.
Fixt glitches with teleporters not going to the right coordinates.
Fixt glitch where docking bays couldn't be built.
Implemented different control sounds for starships, if a ship has the vintage control type for exampple, the game will change to the old classic console set it used to use and that is now in the dlc section of the game.
The damage function in the status menu now works properly.
It is now possible to assemble your very own basic space stations in orbit of any of your inter steller colonies you manage to chart during your travels. Enjoy!
Implemented start to new tractor beam module system. Will be used for various items.
To get it, go to https://dl.dropboxusercontent.com/u/266 … bsetup.exe
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