Robin Bowes Wrote: 
> This technology is basically artifically emulating the HRTF
> (Head-Related Transfer function)

I've tried this kind of technology out for game development as it's
pretty good for special effects, well good enough for "there's a car
coming up behind" or "there's a bad guy breathing in the shadows to
your left". It alters sounds to place them, so I'm not too keen on it
for music that was originally mixed for 2 channels. If the sound was
recorded for this purpose, then that's different.

The BBC did do some plays on the radio for headphones using similar
technology and it was very effective - very atmospheric and great
placement of charecters in a scene, but it was fairly simple sound
staging.

Paul


-- 
CardinalFang
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