opaqueice Wrote: 
> I agree with what people are saying here about lossless formats being,
> after all, lossless - but no one has addressed what seems to me to be
> the crucial question raised by the OP.
> 
> Suppose the SB and/or the server isn't able to do bit-accurate FLAC
> decompression in real time?  For example, in any computer occasionally
> there will be an error due to a bad hard drive read or a RAM glitch or
> something.  In normal asynchronous applications this gets caught by
> error checking and corrected.  But here the decoding has to occur at
> least fast enough to keep up with the music.  So isn't it theoretically
> possible that some errors could creep in due to this?
Errors of a mathematical nature don't "creep in".  If the processing is
unable to keep up then you would either have dropouts or else
errors/approximations would have to be _intentionally_ introduced.

For comparison, an SB or other device (such as a cheap $40 MP3 player),
when playing back lossy streams such as MP3 has much more processing to
do than when decoding Flac, due to the complexity of those other
codecs.  Flac is easy.


-- 
JJZolx

Jim
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