NewBuyer,
I'm not Pat, so forgive me, but my personal experience of this is that
Engineers/Producers are different. I personally will try and balance a
mix to sound "good" on nearfield monitors (which have a limited but
predictable bass response - and often quite a "hot" top end - with
experience you can mentally compensate for this. I'd also make sure I
listened on a full blown "audiophile" rig, a car stereo and a
Walkman/iPod device. The resultant mix is going to be a compromise that
sounds OK across the board. 

Many professionals don't have time for all of that (time is money!),
but then again they have an ability to mentally extrapolate the likely
sound of a mix on a variety of replay setups. Sometimes, happily, this
results in a sound that is really great on a good system.
Unfortunately, the "compression wars" of the last decade or so have
created commercial pressures to manipulate the sound to make it more
"exciting" (louder!) using brick-wall limiting and other methods that
are not exactly "hi-fi" as we know it...

Few mixdowns/masters are created using anything we would recognise as a
conventional high-end audio chain (Naim and Linn labels are exceptions
to this that I know of - I'm certain there are others).


To address the other part of your question, take vocals as an
example...

Most vocals re recorded in an acoustically "dead" (characterless) vocal
booth. The aim is to get a dry, ambience free sound so that the desired
ambience can be "painted on" afterwards. Remember, you can't remove
ambience - it changes the fundamentals of the sound. The analogy is
with a polarising filter on a digital camera - you can't exactly
recreate or remove the effect on a computer because the quality of the
light itself was changed before it was captured by the sensor...

Anyway, the dry vocal track will sound unappealing and unnatural
without some ambience added. One production trick is to occasionally
remove all the ambience on a solo vocal right at the end of a song
(often on the last word or phrase). This "shocks" the listeners ears as
the illusion of acoustic space is dramatically collapsed - the performer
will seem to step out of the (artifical) acoustic into the room. The
opposite approach (adding oodles of plate reverb or echo onto the final
word in a line) is also used quite often.

Hotel California, for example, uses a trick that sounds like the entire
mix was rapidly gated to nothing for a beat or two halfway through...it
creates a dramatic "heart-stopping" effect. This is readily audible on
the current remastered CD.

Nobody will be happy with the sound of instruments/voices with zero
ambience - they will sound "all wrong" because we bever encounter an
anechoic space in the real world, and we have highly developed sense of
ambience in order to survive being hunted by bears in dark caves (well
that's my theory anyway!).

So the choice has to be made as to using natural ambience or a
digital/mechanical emulation of ambience. There are ways of applying
natural ambience in post-production, but they are fiddly and time
consuming and lack the nth degree of control you get with digital. 

As an aside, most (all?) performers need ambience adding to their
monitoring chain (in a studio environment) in order to sing/play
well...

In the 80's there was a fashion to use gated reverb on drums - this is
a dramatic but completely artificial - and ultimately highly annoying -
effect. Thank goodness we got through that!

Certain instruments are problematic (eg brass, woodwind) becasue they
actually create vibrations in the skulls of the players that becomes
part of the sound they "hear"...obviosuly the microphone isn't going to
pick those up, so the sound to the player will differ from that of
anyone else listening at the time
..it's like that thing where you don't recognise the sound of your own
voice when it's recorded...

A more subtle form of the same problem is that the non-linearities of a
microphons don't match that of any particular persons ears. Therefore,
even a "perfect recording" may disappoint the performer. Thankfully
there is an array of tools available to manipulate the sound to make it
more like what they were expecting to hear. Sometimes though - as Pat
said - it's not possible to completely close the expectation gap.

Regards
Phil

Over to you Pat!


-- 
Phil Leigh
------------------------------------------------------------------------
Phil Leigh's Profile: http://forums.slimdevices.com/member.php?userid=85
View this thread: http://forums.slimdevices.com/showthread.php?t=30820

_______________________________________________
audiophiles mailing list
[email protected]
http://lists.slimdevices.com/lists/listinfo/audiophiles

Reply via email to