> Consumers are never going to love something that prevents them from
> doing something they want to do

That's why I want to add lots of extra value and make changing player a
non issue so the consumer can get more than he looses. so sorry but yes
he can love this if done just right.

> It's very difficult to design secure systems in which both the key and
> the message are in the possesion of the "enemy"

Well what you actually mean is that the key at both ends is in
possesion of the enemy. So the message must get encoded by the enemy
server and get decoded in the tamper proof enemy hardware and come out
analogue from there. it's not really that hard - just need this
harware.

> Then there's the question of is it a good idea, would it make our
> society better - that's a much harder question

Yes absolutely thats the most interesting bit of the argument. I am
convinced it's the case and you have all my arguments. If people are
real honest and think on it for a bit in a smart economist like way
rather than as a little man, then I think they will see that a digital
future without copy protection is a bleak future indeed.

Thanks for getting what i am saying.


-- 
willyhoops
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