No, the client is always the clock source even for internet radio. 

In the hypothetical scenario where the client is running too fast and
the (presumably live) internet radio source can't produce more data,
then playback would stop and rebuffer. However, there are very large
buffers on both sides so I don't think clock drift is ever a cause of
rebuffering in practice. The behavior in an overrun scenario is
dependent on the radio source, but I don't think that's a practical
concern either.

The point is, internet radio is not "radio" at all. It's just
downloading of files using standard TCP, but with the "look and feel"
of radio on the surface.

By contrast, in satellite radio or terrestrial digital radio, the
client WOULD generate its clock based on the average data rate being
output by the source.


-- 
seanadams
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