Hi, > > >Hmm. How did you do that? (C++->C) > > >I tried it some time ago but finally found it very impossible.
> > Yes, it is. Eugene's comments says "Sh*t. MSVC++ and g++ use different > > methods of storing vtables." and manually implements the directshow api > > in plain C using pointers to functions. Nice work indeed. ;) > > Ok I've started to convert C++ -> C in a true way ehh. does it have any sense of converting c++ -> c _again_? i mean you didn't do it before, and now as you got it ready-to use you re-do it... or you just fix/cleanup the C version did by Xine guy? btw it doesn't matter for me how do you do that, i'm only interested in the result :) > which means the library will propler export only two symbols per > object Create & Destroy - the rest will be hidden and defined as > static and accessible in exactly the same was as is now via pointer > dereference... we'll see. > > I manually converted a lot of code, resolving inheritance, vector > > Basicaly it will look very similar but I'll like the code more :) :) A'rpi / Astral & ESP-team -- mailto:[EMAIL PROTECTED] http://esp-team.scene.hu _______________________________________________ Avifile mailing list [EMAIL PROTECTED] http://prak.org/mailman/listinfo/avifile
