> API using drawShadedQuadrilateral, but I can't figure out where I'm
> going wrong. I've put up a simple failing test engine here:
> 
> https://github.com/dlonie/avogadro/commit/320c06e5342c35f97b1c5fd81bb539d40ca5fe5d

Try a different "winding." (Heck, just try the opposite order of points.)

http://www.opengl.org/sdk/docs/man/xhtml/glFrontFace.xml

-Geoff
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