Hi list, I'm writing an engine and I want to draw a translucent shaded quadrilateral with it. I've been unable to do this using the Painter API using drawShadedQuadrilateral, but I can't figure out where I'm going wrong. I've put up a simple failing test engine here:
https://github.com/dlonie/avogadro/commit/320c06e5342c35f97b1c5fd81bb539d40ca5fe5d I add the engine in Avogadro, but the quadrilateral never appears. I've also tried adding the glEnable/Disable bits that are used in the bond centric tool implementation around the drawShadedQuadrilateral call, but it doesn't help in the engine. Am I missing something? Thanks, Dave ------------------------------------------------------------------------------ What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran developers boost performance applications - including clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Avogadro-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/avogadro-devel
