On Thu, Jul 14, 2011 at 1:24 PM, Geoffrey Hutchison <
[email protected]> wrote:

> > A while ago I asked about the prospect for volume rendering (and
> better-scalable rendering in Avogadro in general). I was told there was a
> VTK integration in the works, but I haven't heard about it since then.
> > Also, VTK has pretty awful support for volume rendering -- it really
> wasn't designed for that.
>
> Well, I think Marcus will have some thoughts on that. VTK now has
> GPU-rendered volume rendering. He's also been thinking for a while about
> better scaling rendering, which I think would be delivered in an Avogadro
> 2.0 effort once we get 1.1/1.2 out the door this summer and fall.
>

Do you mean the old CPU based volume rendering code? Since VTK 5.6 (with
improvements in the upcoming 5.8) there is a fast volume rendering component
(originally developed for VTKEdge). I have a VTK plugin that uses the volume
rendering in VTK (up on Github), but it is fairly experimental proof of
concept stuff at this stage. We also have a Google Summer of Code student
(David Lonie) working on adding support for rendering chemical structure in
VTK.

I think there is some very interesting new work going into VTK, and I have
put quite a bit of work into that myself. I am also interested in the Manta
work for real-time raytracing. That said, I would be open to looking at
other approaches. I am hoping that I will be able to devote significant time
to Avogadro 2.0 development in the near future, and many aspects would
address scaling (there are issues in both our data model and our rendering
there).

>
> > So far I've been using my own custom tool, an interactive direct volume
> renderer that supports large-scale ball and stick vis. Some examples are
> here:
> > http://www.mcs.anl.gov/~knoll/supersoot/supersoot_bas9.png
> > http://www.mcs.anl.gov/~knoll/supersoot/supersoot_bas7.png
>
> Well, I'd personally love to have non-VTK  volumetric rendering.
>

Why specifically non-VTK volume rendering Geoff? If it is the Mac issue I
believe that is close to being resolved. Is this rendering code available? I
had a look on your site and couldn't find anything. I am certainly
interested in what you have.

>
> > My motivation: my users (and myself) love the Avogadro interface and
> would like to use it if possible.
>
> Great to hear!
>

Seconded - I would like to ensure it remains useful and having input from
you and others helps a lot there.

>
> > What would be involved in modifying Avogadro to support an interactive
> GPU raycasting rendering backend? I understand this may not replace
> rasterization outright (for backwards compatibility and speed reasons), but
> for a lot of visualization this would be a huge improvement.
>
> Well, there is already a GLSL extension when available, and much can be
> done with this -- personally, I've been concentrating on building/editing
> tools so a
>
> Beyond that, you'd probably need to start on a new Painter class. We've
> tried to isolate real rendering calls into this class, so the Pov-Ray or
> other export methods use custom Painters.
>

That would be a logical way to go - add a new Painter class. I would love to
discuss this further, and am interested in what you have available.

Thanks,

Marcus
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