On Fri, Mar 14, 2014 at 9:51 PM, Geoffrey Hutchison <
[email protected]> wrote:

> > I am trying to implement VRML and X3D import/export in avogadro as a
> > beginner project, also because i need to.
>
> Export would be wonderful. How would you import VRML / X3D? What molecular
> data is in VMRL? Or do you want to display surfaces from VRML?
>
actually you are right about this. I decided to use VRML because one of the
functionalities  that I was looking was to use surfaces to visualize
octahedrons. I have to think about this a bit more before i proceed. I am
fairly new to VRML. I have been only a user of avogadro before this.

>
> > 1. Couldn't build avogadro due to a problem with cmake not finding
> QtConfig
>
> Do you have the qt development packages installed (on Ubuntu?)..
>
Cool! that solved it, `sudo apt-get install qt4-dev-tools`.

>
> > 2. I want to open a ticket or locate one based on whether the feature i
> want
> > to add has been implemented already or not. Did find any page I can edit
> in
> > the wiki.
>
> No one is currently working on VRML export. Feature requests are handled
> through the SourceForge tracker:
> http://sourceforge.net/p/avogadro/feature-requests/194/
>
exactly what i was looking for!!

>
> > 3. The API doc seems to have a few examples for developing a plugin-
> which
> > would be great - but i would really want it to be a core functionality.
> Do
> > you think a plugin would be better for the community?
>
> Core features are plugins. Almost everything is a plugin. So you'll want
> to develop an extension. I suggest looking at:
> libavogadro/src/extensions/pov*
>
> This is the POV-Ray export extension. The gl2psextension is probably also
> very useful.
>
> Cheers,
> -Geoff

Very helpful answer .. thank you so much!
-Debanjan
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