On Wed, Aug 19, 2015 at 11:26 AM, Marcus Johansson <[email protected]> wrote:
>
> Hi
>
> Was wondering if anyone has some input on rendering symmetry elements in 
> Avogadro v2. There is a need for “disc” (mirror plane) and “vector” (rotation 
> axis) geometries as well as alpha in order to make things look good. Im 
> currently using the “cylinder” and “sphere” geometries, but as you can see 
> they are not well suited for the job.
>
For some of the other display types we added factories to create
triangle geometry. Many things can be represented by triangle meshes,
we made the special cases for spheres because we were using impostors
and cylinders because there are lots of them and might want to use
impostors in the future.

It would be great to consider what primitives might be missing, and
either add factories that simply create meshes, or boost them to new
primitive types if that makes more sense. I also need to dig into an
issue with text rendering on Windows where it appears to be causing
crashes in the latest release.

It would be great to get symmetry elements in Avogadro 2, thanks for
working on this!

Thanks,

Marcus

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