I’ve been talking with Ugo Varetto, the former developer of Molekel - he published an article on real-time volume rendering of quantum data.
Unfortunately, that code isn’t available, but he was willing to share recent GLSL work on isosurface and volumetric rendering of arbitrary functions: https://github.com/candycode/isoshade Example videos: Volumetric blobs: https://www.youtube.com/watch?v=S8sFeA0l--8&feature=plcp Isosurface torus: https://www.youtube.com/watch?v=s9b9YUnWefc&feature=plcp Volumetric surface: https://www.youtube.com/watch?v=UBRP9pQyWRk&feature=plcp I haven’t had time to sit down and look at the code, but this seems like a nice start at: - GLSL rendering for orbitals - Volumetric rendering for orbitals I’ll add the link to the GSoC ideas page, but people should take a look at the videos. Cheers, -Geoff ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Avogadro-devel mailing list Avogadro-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/avogadro-devel