Thanks Pete! Yes this definately helps. I think I can figure what I
need from that example. I might be back here with another question/
post once I get something working.

Thanks again,
Brent


On Aug 28, 2:26 pm, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:
> Hi Brent,
>
> This demo shows how to add a bunch of spheres to an ObjectContainer3D.
>
> http://www.infiniteturtles.co.uk/projects/away3d/demos/DofAtom/srcvie...
>
> You can see it in action here:
>
> http://www.infiniteturtles.co.uk/projects/away3d/demos/DofAtom/DofAto...
>
> That's probably all you would need to get a few things(spheres etc) placed
> on your globe...after you get that going all you might need to do is add
> MouseEvents on those spheres themselves.
>
> Also there is a lot of examples in the away3d source folder "lessons" like:
> Lesson_Basic_05_MouseEvents.fla
>
> Although those are Flash, hopefully you have Flash so you can peek inside
> the Fla...otherwise there are alot of examples around depending what you
> need to do.
>
> Let me know if it helps you any!
> -Pete
>
>
>
>
>
> On Thu, Aug 28, 2008 at 3:14 PM, Brent <[EMAIL PROTECTED]> wrote:
>
> > Something like pins or markers would be sufficient. I won't need the
> > exact shape of the cities. My real issue is that my 3D skills are zero
> > other than a few articles I have read. I understand what  primitives
> > are though. It seems what I need is an example of plotting a primitive
> > on a Sphere. I can't imagine that it would be too many lines of code.
> > It seems it needs to be done in a way that the primitive will rotate
> > with the Sphere, so it needs to be "attached" to the Sphere.
>
> > Do you know if there is an example of something like that anywhere?
>
> > On Aug 28, 1:53 pm, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:
> > > The only way I can imagine is having a MovieMaterial for the texture of
> > the
> > > earth, and putting buttons over the shape of the cities inside the
> > > MovieClip..but I imagine you would have to be really close to see the
> > > city...so you would need a super high res texture if you wanted to see
> > the
> > > actual city.
>
> > > However if you want something like Pins/markers instead of clickable
> > > shapes you can use any primitive as a test, or to start with.
>
> > > Does this help answer your question?
>
> > > -Pete
>
> >  > On Thu, Aug 28, 2008 at 1:51 PM, Brent <[EMAIL PROTECTED]> wrote:
>
> > > > I want to use Away3D to develop a navigation control for a site I am
> > > > working on. The control will be Earth with clickable cities plotted on
> > > > it. When a use clicks a city, the site will navigate to information
> > > > about that city.
>
> > > > I have a working example of Earth rotating in space (downloaded
> > > > fromhttp://labs.flexcoders.nl/2008/06/26/multiple-views-and-masking/)
> > > > that uses Away3D. It uses a flattened rectangular image of Earth.
>
> > > > Can anyone point me in the right direction to get clickable cities
> > > > placed on the Earth?  I'm not sure how to go about plotting them.
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM <http://away3d.com/>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM- Hide quoted text -
>
> - Show quoted text -

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