Hi, I'm using an animation contained inside a MovieClip as a MovieMaterial. The animation is done in a FLA and I'm exporting a SWF where I have the animation set to export. The animation exports fine and it shows up on the material as it should.
At certain points in the animation, I want Away3D to move cameras and such. I've created a custom Event class that dispatches bubbling events from the animation at the points I want something to happen. I've tested the event dispatching in the FLA and it works fine. My problem is that I can't find a way to receive these in the Away3D engine. I've tried listening to the Sprite containing the animation instance that I pass to the material, the material itself and material.movie - all with no success. How can I capture these events? J
