Hi,
I'm using an animation contained inside a MovieClip as a
MovieMaterial. The animation is done in a FLA and I'm exporting a SWF
where I have the animation set to export. The animation exports fine
and it shows up on the material as it should.

At certain points in the animation, I want Away3D to move cameras and
such. I've created a custom Event class that dispatches bubbling
events from the animation at the points I want something to happen.
I've tested the event dispatching in the FLA and it works fine.

My problem is that I can't find a way to receive these in the Away3D
engine. I've tried listening to the Sprite containing the animation
instance that I pass to the material, the material itself and
material.movie - all with no success.

How can I capture these events?

J

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