Daevid,

Im trying to make it work with no changes to the engine, just a
ReflectivePlane class that extends Plane, and a ShadowProjector class that
extends PointLight3d. Anyway, if this gets assimilated in the engine, I
suppose that the classes would be spread around a bit in order to optimize
the processes involved in the effects.

On Wed, Sep 3, 2008 at 1:53 PM, Daevid <[EMAIL PROTECTED]> wrote:

>
> Looks really cool so far! I hope you get the vertex/face sorting...
> well... sorted out!
>
> Is this effect created with a new shader class or does it need any
> other changes to the engine?
>
> /David
>

Reply via email to