Daevid, Im trying to make it work with no changes to the engine, just a ReflectivePlane class that extends Plane, and a ShadowProjector class that extends PointLight3d. Anyway, if this gets assimilated in the engine, I suppose that the classes would be spread around a bit in order to optimize the processes involved in the effects.
On Wed, Sep 3, 2008 at 1:53 PM, Daevid <[EMAIL PROTECTED]> wrote: > > Looks really cool so far! I hope you get the vertex/face sorting... > well... sorted out! > > Is this effect created with a new shader class or does it need any > other changes to the engine? > > /David >
