well, its because you reverse the face and scramble it,
to flip a face with vertexes [a b c] , make it [ b a c]
as about the uv's they also required to be ordered.
uva = new UV(0, 0);//downleft
uvb = new UV(0, 1 );//topleft
uvc = new UV(1, 1);//topright
uvd = new UV(1, 0);//downright
but shouldn't have to change them since you want reversed image, just
flip the face and you will be fine, otherwize if needed
flip order uvs on the exact same way as vertexes following the same
sequence.
Take a look at Lathe class, many examples of combinations in there.
//My head is about to explode!!
Take a break, you've done enough for today :))
Fab
On Sep 2, 2008, at 11:08 PM, Li wrote:
Ok, Im completely stuck here. My head is about to explode!!
You can see the problem I have in this DEMO:
http://www.piar.com.ar/li/away/reflections/theproblem/
As I tryed to explain before, im having problems when redrawing the
reflected object's materials on the plane. With wirecolormaterials Im
only having trouble with sorting, but with moviematerials Im also
having trouble with the orientation of the vertices in the
beginbitmapfill method.
Ive made a big effort to make the source organized and have lots of
comments, so, here it is:
http://www.piar.com.ar/li/away/reflections/theproblem/AdvancedReflections.zip
I believe that if someone familiar enough with the engine's core grabs
this, the problem would be resolved easily and quickly... A little
help and we're done!
On Sep 2, 3:30 pm, Li <[EMAIL PROTECTED]> wrote:
Thanks Peter, and everyone else for the positive replyes...
Here it is with an jpeg as
bumpmap:http://www.piar.com.ar/li/away/reflections/bumpwithimage/
On Tue, Sep 2, 2008 at 3:07 PM, Rob Bateman <[EMAIL PROTECTED]>
wrote:
very cool! love it.
Rob
On Tue, Sep 2, 2008 at 6:56 PM, Jensa <[EMAIL PROTECTED]> wrote:
Awesome job Li! Keep at it!
J
--
Rob Bateman
Flash Development & Consultancy
[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com