I have a similar issue and use the hoverCamera, but I am unsure of the
true cause. I thought it may be the way I use copypixel to create the
materials for multiple planes, or the tweening, but even if I turn off
the tween and put an empty bitmap as a material, the fps is still
extremely low.

I uploaded the code to hovercam_imagesplit.zip, any chance you can
take a look Rob and let me know if its a camera issue or something
else?

Thanks.
Eric

On Aug 30, 11:13 pm, vkt <[EMAIL PROTECTED]> wrote:
> I found camera.hover() cost lots of cpu.
>
> when I change Camera3D to HoverCamera3D ,and add camera.hover(),it
> seem to
>
> need lots of cpu.
>
> anyone else found this problem?

Reply via email to