thx, that works. Now I have another problem. Once the cube is highlighted, there is a z- sorting issue, such as the cube behind/next to it will partially display on top of the highlighted (by glow filter) cube. any idea how to fix it? I already use a Renderer.CORRECT_Z_ORDER to fix the z-sorting issue I have previously. I will try other filter and see if there is other workaround..
thx! Ronald On Sep 21, 4:36 pm, tain <[EMAIL PROTECTED]> wrote: > did you set: > myObject.ownCanvas=true; > > if you did, maybe you can try to create dummy filter array and set: > myObject.filters = myFilter; > > here is a full example of how to apply > filters:http://away3d.com/examples.php?example=32 > > On Sep 22, 1:15 am, ron <[EMAIL PROTECTED]> wrote: > > > Hi, > > > I have created a 3D cube, loaded from a .dae file. I use that cube to > > "clone" a bunch of instances and put them all over the place. > > > Then, each one them I add a mouse over listener to catch mouse over > > event, and that works. > > > And inside that mouseover callback, I try to apply filter (to > > highlight the selected cube) on that "event.target" object (which is > > the cube) by pushing a filter to the "filters" array, but nothing > > happen.. anyone knows the correct way to apply filters in this case?? > > > thx. > > Ronald
