thx, that works.

Now I have another problem. Once the cube is highlighted, there is a z-
sorting issue, such as the cube behind/next to it will partially
display on top of the highlighted (by glow filter) cube.
any idea how to fix it? I already use a Renderer.CORRECT_Z_ORDER to
fix the z-sorting issue I have previously. I will try other filter and
see if there is other workaround..

thx!
Ronald

On Sep 21, 4:36 pm, tain <[EMAIL PROTECTED]> wrote:
> did you set:
> myObject.ownCanvas=true;
>
> if you did, maybe you can try to create dummy filter array and set:
> myObject.filters = myFilter;
>
> here is a full example of how to apply 
> filters:http://away3d.com/examples.php?example=32
>
> On Sep 22, 1:15 am, ron <[EMAIL PROTECTED]> wrote:
>
> > Hi,
>
> > I have created a 3D cube, loaded from a .dae file. I use that cube to
> > "clone" a bunch of instances and put them all over the place.
>
> > Then, each one them I add a mouse over listener to catch mouse over
> > event, and that works.
>
> > And inside that mouseover callback, I try to apply filter (to
> > highlight the selected cube) on that "event.target" object (which is
> > the cube) by pushing a filter to the "filters" array, but nothing
> > happen.. anyone knows the correct way to apply filters in this case??
>
> > thx.
> > Ronald

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