thx, this helps. I will see what I can do.. Ronald
On Sep 22, 3:15 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote: > Hey Ron > > the problem you're experiencing here is the combined effect of using > ownCanvas and CORRECT_Z_ORDER together. > > ownCanvas works by rendering the contained objects and triangles inside a > separate sprite objects that is in turn z-sorted into the rest of the scene. > The issue with this is that z-sorting an the object with ownCanvas is now > restricted to a single z-depth value, calculated from the objects xyz > position in the scene. Using CORRECT_Z_ORDER on the scene will not correct > z-sorting problems that occur between oanCanvase'd objects, because these > are represented in the scene by one z-depth value each - and beside, the > triangles in each ownCanvas objects physically cannot be independently > z-sorted because they are inside different Sprite objects! sorting can still > occur within the object, but not inter-object bar the simple single z-depth > values that now represent ownCanvas objects. > > if you are experiencing sorting problems with ownCanvas'd objects, > correction can be made is by juggling the xyz values of the objects, in > order to sort the ownCanvas Sprites in the correct order. > > hth > > Rob > > > > On Mon, Sep 22, 2008 at 4:14 AM, ron <[EMAIL PROTECTED]> wrote: > > > I need the CORRECT_Z_ORDER just to solve the z-sorting issue, that has > > nothing to do with highlighting.. > > > The face of the selected cube that is overlapped with another cube > > next to it will show once the cube is highlighted by applying a > > filter.. also setting the root container's owncanvas to "true" doesn't > > seem to solve the problem. > > > Ronald > > > On Sep 21, 6:31 pm, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote: > > > if you stick all the cubes inside an objectcontainer3d and set ownCanvas > > to > > > that container it might solve the problems and you might not have to use > > > CORRECT_Z_ORDER > > > also each cube will need ownCanvas set to true if you want the filters > > on > > > it...so you might be better of setting it to true on all of them. > > > > On Sun, Sep 21, 2008 at 7:51 PM, ron <[EMAIL PROTECTED]> wrote: > > > > > thx, that works. > > > > > Now I have another problem. Once the cube is highlighted, there is a z- > > > > sorting issue, such as the cube behind/next to it will partially > > > > display on top of the highlighted (by glow filter) cube. > > > > any idea how to fix it? I already use a Renderer.CORRECT_Z_ORDER to > > > > fix the z-sorting issue I have previously. I will try other filter and > > > > see if there is other workaround.. > > > > > thx! > > > > Ronald > > > > > On Sep 21, 4:36 pm, tain <[EMAIL PROTECTED]> wrote: > > > > > did you set: > > > > > myObject.ownCanvas=true; > > > > > > if you did, maybe you can try to create dummy filter array and set: > > > > > myObject.filters = myFilter; > > > > > > here is a full example of how to apply filters: > > > >http://away3d.com/examples.php?example=32 > > > > > > On Sep 22, 1:15 am, ron <[EMAIL PROTECTED]> wrote: > > > > > > > Hi, > > > > > > > I have created a 3D cube, loaded from a .dae file. I use that cube > > to > > > > > > "clone" a bunch of instances and put them all over the place. > > > > > > > Then, each one them I add a mouse over listener to catch mouse over > > > > > > event, and that works. > > > > > > > And inside that mouseover callback, I try to apply filter (to > > > > > > highlight the selected cube) on that "event.target" object (which > > is > > > > > > the cube) by pushing a filter to the "filters" array, but nothing > > > > > > happen.. anyone knows the correct way to apply filters in this > > case?? > > > > > > > thx. > > > > > > Ronald > > > > -- > > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > > -- > Rob Bateman > Flash Development & Consultancy > > [EMAIL PROTECTED]
