>
> So the Dot3BitmapMaterial information is only affected by the diffuse
> part of the light?
>

i'm afraid so, the maths for resolving a specular component normal map is
currently not something i have the time to spend on!

cheers

Rob


On Sat, Oct 18, 2008 at 4:11 PM, Ben <[EMAIL PROTECTED]> wrote:

>
> So the Dot3BitmapMaterial information is only affected by the diffuse
> part of the light?
>
> On 18 Okt., 17:01, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:
> > I don't think you can mix those two (normal + specular). If that's the
> case
> > there "might" be a way of mixing them by using a Composite material made
> of
> > two seperate materials, but that a hunch and it might not turn out as
> > expected...
> >
> > -Pete
> >
> >
> >
> > On Sat, Oct 18, 2008 at 9:27 AM, Ben <[EMAIL PROTECTED]> wrote:
> >
> > > I've got some a 3d Model which include a standard texture (diffuse), a
> > > normal map and a specular map.
> >
> > > Now I added some light to the scene.
> > > I used the Dot3BitmapMaterial, with the texture bitmap as first
> > > parameter and the normal map as the second as described in the
> > > documentation.
> >
> > > I noticed that I can't get some shiny effect on my mode, even though
> > > there is a shininess component and a specular coefficient.
> >
> > > I use a DirectionalLight3d, but have seen that only ambient and
> > > diffuse parts of the light are being considered...if I use the
> > > specular part, the whole model stays dark. With PhongBitmapmaterial is
> > > seems ok, but I can't include my normal map details and it looks kinda
> > > weird.
> >
> > > Any idea how I can get the normal map working with some shininess?
> > > Or do I just use the wrong material type?
> >
> > > Thanks
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



-- 
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com

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