> > So the Dot3BitmapMaterial information is only affected by the diffuse > part of the light? >
i'm afraid so, the maths for resolving a specular component normal map is currently not something i have the time to spend on! cheers Rob On Sat, Oct 18, 2008 at 4:11 PM, Ben <[EMAIL PROTECTED]> wrote: > > So the Dot3BitmapMaterial information is only affected by the diffuse > part of the light? > > On 18 Okt., 17:01, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote: > > I don't think you can mix those two (normal + specular). If that's the > case > > there "might" be a way of mixing them by using a Composite material made > of > > two seperate materials, but that a hunch and it might not turn out as > > expected... > > > > -Pete > > > > > > > > On Sat, Oct 18, 2008 at 9:27 AM, Ben <[EMAIL PROTECTED]> wrote: > > > > > I've got some a 3d Model which include a standard texture (diffuse), a > > > normal map and a specular map. > > > > > Now I added some light to the scene. > > > I used the Dot3BitmapMaterial, with the texture bitmap as first > > > parameter and the normal map as the second as described in the > > > documentation. > > > > > I noticed that I can't get some shiny effect on my mode, even though > > > there is a shininess component and a specular coefficient. > > > > > I use a DirectionalLight3d, but have seen that only ambient and > > > diffuse parts of the light are being considered...if I use the > > > specular part, the whole model stays dark. With PhongBitmapmaterial is > > > seems ok, but I can't include my normal map details and it looks kinda > > > weird. > > > > > Any idea how I can get the normal map working with some shininess? > > > Or do I just use the wrong material type? > > > > > Thanks > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > -- Rob Bateman Flash Development & Consultancy [EMAIL PROTECTED] www.infiniteturtles.co.uk www.away3d.com
