As you seem to be one of the main developer on this project:

Is there any color-keying option to make surfaces transparent? In my
case blue is defined to be the "transparent color", so I'd like to
omit the drawing there..
http://www.nunduniel.kilu.de/viewer.php?id=3769173 Here is an example

On 20 Okt., 04:11, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> > So the Dot3BitmapMaterial information is only affected by the diffuse
> > part of the light?
>
> i'm afraid so, the maths for resolving a specular component normal map is
> currently not something i have the time to spend on!
>
> cheers
>
> Rob
>
>
>
> On Sat, Oct 18, 2008 at 4:11 PM, Ben <[EMAIL PROTECTED]> wrote:
>
> > So the Dot3BitmapMaterial information is only affected by the diffuse
> > part of the light?
>
> > On 18 Okt., 17:01, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:
> > > I don't think you can mix those two (normal + specular). If that's the
> > case
> > > there "might" be a way of mixing them by using a Composite material made
> > of
> > > two seperate materials, but that a hunch and it might not turn out as
> > > expected...
>
> > > -Pete
>
> > > On Sat, Oct 18, 2008 at 9:27 AM, Ben <[EMAIL PROTECTED]> wrote:
>
> > > > I've got some a 3d Model which include a standard texture (diffuse), a
> > > > normal map and a specular map.
>
> > > > Now I added some light to the scene.
> > > > I used the Dot3BitmapMaterial, with the texture bitmap as first
> > > > parameter and the normal map as the second as described in the
> > > > documentation.
>
> > > > I noticed that I can't get some shiny effect on my mode, even though
> > > > there is a shininess component and a specular coefficient.
>
> > > > I use a DirectionalLight3d, but have seen that only ambient and
> > > > diffuse parts of the light are being considered...if I use the
> > > > specular part, the whole model stays dark. With PhongBitmapmaterial is
> > > > seems ok, but I can't include my normal map details and it looks kinda
> > > > weird.
>
> > > > Any idea how I can get the normal map working with some shininess?
> > > > Or do I just use the wrong material type?
>
> > > > Thanks
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [EMAIL PROTECTED]

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