Ok. Here's the trick. By default, the scene is calculated for each
view. When you have four views, this becomes expensive and it's
totally unnecessary. When you set up the scene, set the autoUpdate
property to false:

myScene.autoUpdate = false;

Later, when you do the render, call the updateScene() method on the
Scene and then render:

myScene.updateScene();
view1.View.render();
view2.View.render();
view3.View.render();
view4.View.render();

I got a very nice speed boost from this, so that's surely a good
thing. Would of course be nice if that debug warning said a little
more about how to do this or if there was an example in the
documentation for updateScene :)

J

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