lol, i thought so. i'll go edit the source now.
On Oct 20, 5:20 pm, Jensa <[EMAIL PROTECTED]> wrote: > Ok. Here's the trick. By default, the scene is calculated for each > view. When you have four views, this becomes expensive and it's > totally unnecessary. When you set up the scene, set the autoUpdate > property to false: > > myScene.autoUpdate = false; > > Later, when you do the render, call the updateScene() method on the > Scene and then render: > > myScene.updateScene(); > view1.View.render(); > view2.View.render(); > view3.View.render(); > view4.View.render(); > > I got a very nice speed boost from this, so that's surely a good > thing. Would of course be nice if that debug warning said a little > more about how to do this or if there was an example in the > documentation for updateScene :) > > J
