lol, i thought so.
i'll go edit the source now.

On Oct 20, 5:20 pm, Jensa <[EMAIL PROTECTED]> wrote:
> Ok. Here's the trick. By default, the scene is calculated for each
> view. When you have four views, this becomes expensive and it's
> totally unnecessary. When you set up the scene, set the autoUpdate
> property to false:
>
> myScene.autoUpdate = false;
>
> Later, when you do the render, call the updateScene() method on the
> Scene and then render:
>
> myScene.updateScene();
> view1.View.render();
> view2.View.render();
> view3.View.render();
> view4.View.render();
>
> I got a very nice speed boost from this, so that's surely a good
> thing. Would of course be nice if that debug warning said a little
> more about how to do this or if there was an example in the
> documentation for updateScene :)
>
> J

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