The issue has been dealt with and is updated in the current trunk code - please have a look at this thread for more details:
http://groups.google.com/group/away3d-dev/browse_thread/thread/9bff1b577aeb6a52 cheers Rob On Mon, Oct 20, 2008 at 10:43 AM, gabe <[EMAIL PROTECTED]> wrote: > > I am trying to display semitransparent "cubes within cubes", however, > it seems as though the two triangles of each side are differently > shaded: > > > http://www.iemar.tuwien.ac.at/processviz/away3d/questions/cubes_triangles_show/ > > I gathered this might be because the centerpoints of the two > triangles, have a different shading. I then tried to use a > DirectionalLight3D so that the shading should be the same all over the > side of a cube. However, I had no luck with this. My code is: > > new Cube( > material:new WireColorMaterial("random", {width:5, alpha:0.5}), > x:0, y:0, z:0, > width:1, height:1, depth: 1 > ); > > Can anybody give me a hint how I can obtain a cube that has semi- > transparent sides with a flat shading ? that'd be nice. -- Rob Bateman Flash Development & Consultancy [EMAIL PROTECTED] www.infiniteturtles.co.uk www.away3d.com
