I am trying to display semitransparent "cubes within cubes", however, it seems as though the two triangles of each side are differently shaded:
http://www.iemar.tuwien.ac.at/processviz/away3d/questions/cubes_triangles_show/ I gathered this might be because the centerpoints of the two triangles, have a different shading. I then tried to use a DirectionalLight3D so that the shading should be the same all over the side of a cube. However, I had no luck with this. My code is: new Cube( material:new WireColorMaterial("random", {width:5, alpha:0.5}), x:0, y:0, z:0, width:1, height:1, depth: 1 ); Can anybody give me a hint how I can obtain a cube that has semi- transparent sides with a flat shading ? that'd be nice.
