Hey Demon.S yes, but unfortunately it's not that simple
ALL materials are shaded materials in a Collada file usually Phong, Blinn or some such derivative. currently, there is a shading property that you can set in the init object of a Collada parse or load function. This will cause all color material to automatically be parsed as ShadedColorMaterials. I suppose a similar thing could be done with texture materials, but we can't simply set that up as default as this will change existing functionality, causing everyones colllada files to suddenly start using phong materials in place of BitmapMaterials! Rob On Fri, Oct 24, 2008 at 7:24 AM, Demon.S <[EMAIL PROTECTED]> wrote: > > seems there s no phong color material supported in collada parse > flow... , phong color/texture materials are already implemented in > away3d, they could be easy to add into parse flow, right? > > D:)S -- Rob Bateman Flash Development & Consultancy [EMAIL PROTECTED] www.infiniteturtles.co.uk www.away3d.com
