Hey Demon.S

yes, but unfortunately it's not that simple

ALL materials are shaded materials in a Collada file usually Phong, Blinn or
some such derivative.

currently, there is a shading property that you can set in the init object
of a Collada parse or load function. This will cause all color material to
automatically be parsed as ShadedColorMaterials. I suppose a similar thing
could be done with texture materials, but we can't simply set that up as
default as this will change existing functionality, causing everyones
colllada files to suddenly start using phong materials in place of
BitmapMaterials!

Rob


On Fri, Oct 24, 2008 at 7:24 AM, Demon.S <[EMAIL PROTECTED]> wrote:

>
> seems there s no phong color material supported in collada parse
> flow... , phong color/texture materials are already implemented in
> away3d, they could be easy to add into parse flow, right?
>
> D:)S




-- 
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com

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