got u :) thanks!


On 10月25日, 上午12时19分, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> Hey Demon.S
>
> yes, but unfortunately it's not that simple
>
> ALL materials are shaded materials in a Collada file usually Phong, Blinn or
> some such derivative.
>
> currently, there is a shading property that you can set in the init object
> of a Collada parse or load function. This will cause all color material to
> automatically be parsed as ShadedColorMaterials. I suppose a similar thing
> could be done with texture materials, but we can't simply set that up as
> default as this will change existing functionality, causing everyones
> colllada files to suddenly start using phong materials in place of
> BitmapMaterials!
>
> Rob
>
> On Fri, Oct 24, 2008 at 7:24 AM, Demon.S <[EMAIL PROTECTED]> wrote:
>
> > seems there s no phong color material supported in collada parse
> > flow... , phong color/texture materials are already implemented in
> > away3d, they could be easy to add into parse flow, right?
>
> > D:)S
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [EMAIL PROTECTED]

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