got u :) thanks!
On 10月25日, 上午12时19分, "Rob Bateman" <[EMAIL PROTECTED]> wrote: > Hey Demon.S > > yes, but unfortunately it's not that simple > > ALL materials are shaded materials in a Collada file usually Phong, Blinn or > some such derivative. > > currently, there is a shading property that you can set in the init object > of a Collada parse or load function. This will cause all color material to > automatically be parsed as ShadedColorMaterials. I suppose a similar thing > could be done with texture materials, but we can't simply set that up as > default as this will change existing functionality, causing everyones > colllada files to suddenly start using phong materials in place of > BitmapMaterials! > > Rob > > On Fri, Oct 24, 2008 at 7:24 AM, Demon.S <[EMAIL PROTECTED]> wrote: > > > seems there s no phong color material supported in collada parse > > flow... , phong color/texture materials are already implemented in > > away3d, they could be easy to add into parse flow, right? > > > D:)S > > -- > Rob Bateman > Flash Development & Consultancy > > [EMAIL PROTECTED]
