<offtopic> it is so often people say "weird" or "wrong" when they
really mean "unexpected"... </offtopic>

On Thu, Oct 23, 2008 at 12:10 PM, Fabrice <[EMAIL PROTECTED]> wrote:
>
> thx...
>
> Can you define "weirdly offset"?
>
> When you set recenter:true on an elevation, the depth generated by the code
> is exactly 1/2 of the mesh. the pivot will be set at exact center.
> if you don't, the first Number3D will be used as x,y,z position for the
> mesh.
> So here you have more options like: use the minY to applyPosition(),
> movePivot(), or simply move the resulted mesh.y by just adding y+= minY.
> (depending of course on the axis you pass and eventual rotation of the mesh)
> and if you plan to move something on the surface, there is a variable
> Number3D offset available just made for this.
>
> Fabrice
>
> On Oct 22, 2008, at 11:56 PM, [EMAIL PROTECTED] wrote:
>
>> Hey guys,
>>
>> I've been generating some Elevations and Segment Extrudes, and they seem
>> weirdly offset. I can't exactly figure out what is going on with them.
>>
>> The Lathe is fine though.
>>
>> Oh, and I've just got to say, that the Extrusion section of Away3d is
>> Amazing. Thanks so much for all the great work.
>>
>> Cheers and Beers,
>> Seantron
>
>

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