<offtopic> it is so often people say "weird" or "wrong" when they really mean "unexpected"... </offtopic>
On Thu, Oct 23, 2008 at 12:10 PM, Fabrice <[EMAIL PROTECTED]> wrote: > > thx... > > Can you define "weirdly offset"? > > When you set recenter:true on an elevation, the depth generated by the code > is exactly 1/2 of the mesh. the pivot will be set at exact center. > if you don't, the first Number3D will be used as x,y,z position for the > mesh. > So here you have more options like: use the minY to applyPosition(), > movePivot(), or simply move the resulted mesh.y by just adding y+= minY. > (depending of course on the axis you pass and eventual rotation of the mesh) > and if you plan to move something on the surface, there is a variable > Number3D offset available just made for this. > > Fabrice > > On Oct 22, 2008, at 11:56 PM, [EMAIL PROTECTED] wrote: > >> Hey guys, >> >> I've been generating some Elevations and Segment Extrudes, and they seem >> weirdly offset. I can't exactly figure out what is going on with them. >> >> The Lathe is fine though. >> >> Oh, and I've just got to say, that the Extrusion section of Away3d is >> Amazing. Thanks so much for all the great work. >> >> Cheers and Beers, >> Seantron > >
