Hey Mogg this is true, however, i would say this is the expected behaviour of properties with names like sceneX, sceneY and sceneZ. They represent the position within a scene. If you need to take account of camera position (including the rotation of the scene), you can always use the sceenX, screenY and screenZ properties. Rotating a scene is like performing a global transformation on all the views that use it.
Rob On Sat, Oct 25, 2008 at 10:25 PM, mogg <[EMAIL PROTECTED]> wrote: > > Dear Away3D team, > > MouseEvent3D event properties event.sceneX, event.sceneY, and > event.sceneZ do not take in account for scene rotation translations > like: > > view.scene.rotationX > view.scene.rotationY > or > view.scene.rotationZ > > The MouseEvent3D event always returns assuming that the scene has > never been rotated. > > Tony -- Rob Bateman Flash Development & Consultancy [EMAIL PROTECTED] www.infiniteturtles.co.uk www.away3d.com
