Hey Mogg

this is true, however, i would say this is the expected behaviour of
properties with names like sceneX, sceneY and sceneZ. They represent the
position within a scene. If you need to take account of camera position
(including the rotation of the scene), you can always use the sceenX,
screenY and screenZ properties. Rotating a scene is like performing a global
transformation on all the views that use it.

Rob



On Sat, Oct 25, 2008 at 10:25 PM, mogg <[EMAIL PROTECTED]> wrote:

>
> Dear Away3D team,
>
> MouseEvent3D event properties event.sceneX, event.sceneY, and
> event.sceneZ do not take in account for scene rotation translations
> like:
>
> view.scene.rotationX
> view.scene.rotationY
> or
> view.scene.rotationZ
>
> The MouseEvent3D event always returns assuming that the scene has
> never been rotated.
>
> Tony




-- 
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com

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