Rob,

Thank you. I did not realize that. I will change which properties I
use.

Tony

On Oct 26, 5:19 pm, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> Hey Mogg
>
> this is true, however, i would say this is the expected behaviour of
> properties with names like sceneX, sceneY and sceneZ. They represent the
> position within a scene. If you need to take account of camera position
> (including the rotation of the scene), you can always use the sceenX,
> screenY and screenZ properties. Rotating a scene is like performing a global
> transformation on all the views that use it.
>
> Rob
>
>
>
>
>
> On Sat, Oct 25, 2008 at 10:25 PM, mogg <[EMAIL PROTECTED]> wrote:
>
> > Dear Away3D team,
>
> > MouseEvent3D event properties event.sceneX, event.sceneY, and
> > event.sceneZ do not take in account for scene rotation translations
> > like:
>
> > view.scene.rotationX
> > view.scene.rotationY
> > or
> > view.scene.rotationZ
>
> > The MouseEvent3D event always returns assuming that the scene has
> > never been rotated.
>
> > Tony
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [EMAIL PROTECTED] Hide quoted text -
>
> - Show quoted text -

Reply via email to