Rob, Thank you. I did not realize that. I will change which properties I use.
Tony On Oct 26, 5:19 pm, "Rob Bateman" <[EMAIL PROTECTED]> wrote: > Hey Mogg > > this is true, however, i would say this is the expected behaviour of > properties with names like sceneX, sceneY and sceneZ. They represent the > position within a scene. If you need to take account of camera position > (including the rotation of the scene), you can always use the sceenX, > screenY and screenZ properties. Rotating a scene is like performing a global > transformation on all the views that use it. > > Rob > > > > > > On Sat, Oct 25, 2008 at 10:25 PM, mogg <[EMAIL PROTECTED]> wrote: > > > Dear Away3D team, > > > MouseEvent3D event properties event.sceneX, event.sceneY, and > > event.sceneZ do not take in account for scene rotation translations > > like: > > > view.scene.rotationX > > view.scene.rotationY > > or > > view.scene.rotationZ > > > The MouseEvent3D event always returns assuming that the scene has > > never been rotated. > > > Tony > > -- > Rob Bateman > Flash Development & Consultancy > > [EMAIL PROTECTED] Hide quoted text - > > - Show quoted text -
