I do this -- > Add a dispatchEvent(Event.COMPLETE) at the end of the MC's timeline but compile error I try
dispatchEvent(new Event(Event.COMPLETE)) and dispatchEvent(new Event(Event.COMPLETE,true)) the both are compile passed but in away3d it cannot detect Event.COMPLETE On Oct 27, 3:59 pm, Jensa <[EMAIL PROTECTED]> wrote: > Hi mindmidday, > This is a good case for using Events. Here's a short description > - Add a dispatchEvent(Event.COMPLETE) at the end of the MC's timeline > - In the Away3D code, create your MC and apply an event listener for > Event.COMPLETE. Something like > myMaterialMC.addEventListener(Event.COMPLETE, > functionToCallWhenComplete); > - Set up the MovieMaterial as before > > When the MovieClip's timeline now reach the final frame, it'll > dispatch an event that tells your Away3D code to fire the > "functionToCallWhenComplete" function. > > J
