I think the main point about 3D in FP10 is that yes, rendering triangles natively will be a bonus (as will pixel bender shading), but rendering triangles is only a small part of what a 3D engine actually does. Depth sorting, shading, interactivity, loading models, manipulating models, animation, running effects etc etc... there is still a need for a well-organised framework that does all of this stuff.
Did DirectX or OpenGL make gaming 3D engines obsolete? Essentially, what it means is that PV, Away and whatever else will be able to swap out their triangle rendering code and concentrate on features that make those triangles kick ass and pleasant to develop. Let's keep it classy, folks ;) 2008/10/29 mogg <[EMAIL PROTECTED]>: > > Makc, Jensa, > > I have no idea. I just found the link and wanted to share. > > AlinaX, > > Flash Player 10 does have 3D. It also has a base 3D triangle rendering > capability. > > http://www.adobe.com/products/flashplayer/features/ > > Look at the first video on the following link. He even mentions that > Away3D will be able to leverage these new 3D effects for better > performance. > > http://www.adobe.com/devnet/logged_in/jchurch_flashplayer10.html > > Tony > > On Oct 28, 7:46 am, Jensa <[EMAIL PROTECTED]> wrote: >> lol. ask mogg? ;) >> >> J
