Heya guys, it looks like I'll be using the "focus" camera property to achieve my distortion. Fortunately Google Street View isn't as fisheye as my demo image had me thinking, so it should be okay.
On Nov 5, 5:14 pm, bakedbeing <[EMAIL PROTECTED]> wrote: > Heya guys. Hopefully this is a real easy one, but I haven't been able > to find much about it. > > I'm trying to do a flash overlay for google street view, placing a 3D > object over it. I want it to take on the right perspective, and > according the specs I've found for the Dodeca 2360 (the 11 lens camera > google uses) we're talking about an aperture of f2.8. > > I've tried setting the camera aperture (view.camera.aperture = n;) to > all sorts of values from 0.2 to 6 with no luck. > > I noticed in doing this that there's almost no vertical distortion on > my object - its sides stay parallel in the Y axis even as I raise it > up in the air and off to the left. > > Is the default camera3D actually sort 2 1/2 D? Or does my camera need > to be looking up before we'll get 3 point perspective? I'm really > trying to get a 5 point radial perspective going with the aperture > setting, for those familiar with drafting lingo. > > See here with a placeholder cube, notice the perfect vertical > lines:http://www.bakedbeings.com/filestore/Away3DTest/Box_Test.swf > > Thanks for any help you can offer!!
