Yeah it works like that in Flash also...

For instance take a bitmap , with text on it, and scale it down in flash
like 50% or less.

It doesn't look that great even if you turn smoothing on/or off...

I thought there was something wrong but it's just Flash in general :/

-pete

On Wed, Nov 5, 2008 at 8:14 PM, bakedbeing <[EMAIL PROTECTED]>wrote:

>
> Heya guys, turns out that was the correct way to turn on smoothing,
> it's just that smoothing doesn't work very well when you're scaling
> down. I scaled my object right up and the filtering was hunky dory.
>
>
> On Nov 5, 7:51 pm, bakedbeing <[EMAIL PROTECTED]> wrote:
> > Heya again lads. If I've loaded an OBJ and I'm supplying it a material
> > from my swf's library. I'm trying to smooth it with the following
> > code, but I'm having no luck:
> >
> > ---------------
> > var bottle_loader:Object3DLoader = Obj.load("bottle_decimated.obj",
> > {name:"bottle_decimated",
> > material:"bottle_decimated_tex_bottle_deimcated_text", scaling:0.6, x:
> > 6, y:6, z:0, loadersize:300});
> >
> > bottle_loader.addOnSuccess(onLoaderSuccess);
> > function onLoaderSuccess(event:Event):void {
> >      trace("smoothing");
> >          ((bottle_loader.handle as Mesh).material as
> BitmapMaterial).smooth =
> > true;}
> >
> > ------------
> >
> > Any suggestions on how I can get bilinear filtering going?
> >
> > Ta!!
>



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