I found if you scale your image down, via your favorite paint program,
to a size between its largest and smallest view that plan in your
Flash app then it stays looking smooth at most any level.

Many Flash developers will load in an image as large as possible
thinking they need that level quality. Then Flash has an issue when
scaling it down (even with smoothing). I usually scale all media
assets down to just below or half the target resolution before adding
them to my Flash or Flex project. Then all looks good at any scale.
This even goes for textures with text.

Tony

On Nov 6, 6:40 am, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:
> Yeah it works like that in Flash also...
>
> For instance take a bitmap , with text on it, and scale it down in flash
> like 50% or less.
>
> It doesn't look that great even if you turn smoothing on/or off...
>
> I thought there was something wrong but it's just Flash in general :/
>
> -pete
>
> On Wed, Nov 5, 2008 at 8:14 PM, bakedbeing <[EMAIL PROTECTED]>wrote:
>
>
>
>
>
>
>
> > Heya guys, turns out that was the correct way to turn on smoothing,
> > it's just that smoothing doesn't work very well when you're scaling
> > down. I scaled my object right up and the filtering was hunky dory.
>
> > On Nov 5, 7:51 pm, bakedbeing <[EMAIL PROTECTED]> wrote:
> > > Heya again lads. If I've loaded an OBJ and I'm supplying it a material
> > > from my swf's library. I'm trying to smooth it with the following
> > > code, but I'm having no luck:
>
> > > ---------------
> > > var bottle_loader:Object3DLoader = Obj.load("bottle_decimated.obj",
> > > {name:"bottle_decimated",
> > > material:"bottle_decimated_tex_bottle_deimcated_text", scaling:0.6, x:
> > > 6, y:6, z:0, loadersize:300});
>
> > > bottle_loader.addOnSuccess(onLoaderSuccess);
> > > function onLoaderSuccess(event:Event):void {
> > >      trace("smoothing");
> > >          ((bottle_loader.handle as Mesh).material as
> > BitmapMaterial).smooth =
> > > true;}
>
> > > ------------
>
> > > Any suggestions on how I can get bilinear filtering going?
>
> > > Ta!!
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM- Hide quoted text -
>
> - Show quoted text -

Reply via email to