Marco, I am glad to help. I also took 8 years of French in school , but my French is not as good as your English - so do not feel bad! :)
I think if you finish your game, add more stuff etc, you will not notice that much! People (and you) will pay more attention to the game /scene itself. If anything can help, it's not too move the screen too fast, because a fast moving scene will cause headaches usually even without flickering :P -Pete On Thu, Nov 6, 2008 at 5:21 PM, Necrosoft <[EMAIL PROTECTED]> wrote: > > Salut fabrice > > Merci pour ton test. > > Peter a complètement raison. J'ai fait entièrement fausse route . > Le test avec photoshop est tres parlant. C'est effectivement un > problème de rafraîchissement d'écran. > > Cette scène comporte initialement une trentaine d'objets. J'ai cet > effet de scintillement sur tout les objets. > "Pas de couleur trop accentuée" , ok , je vais voir cela. > > Je vais essayer de diminuer la vitesse de défilement également. > > Qualité du player, j'ai testé les 3. Aucun changement. > > Merci encore ! > > marco > > > //////////////////////////////////////////////////////////////////////////// > > > Hi fabrice > > Thank you for your test. > > Peter was completely right. I completely wrong. > The test with photoshop is very understandable. It's indeed a problem > of refreshing screen. > > This scene has initially thirty objects. I have this flicker on any > objects. > "No color too pronounced", okay, I will see that. > > I will try to reduce the frame rate as well. > > Quality player, I tested the 3. No change. > > Thank you again! > > marco > > > On Nov 6, 10:55 pm, Fabrice <[EMAIL PROTECTED]> wrote: > > je crois que Peter a raison, je vois pas de default 3D. Plutot un > > probleme de rafraichissement de l'ecran. > > mais en effet sur le macbook, le redraw decoupe ton object Plane en > > bougeant rapidement. > > Ajoutes pour voir, quelques objects en plus, et ne place pas de > > couleur trop accentuées sur ces objects. > > quelle qualité de player a tu mis? fps swf? > > > > Fabrice > > > > On Nov 6, 2008, at 10:08 PM, Necrosoft wrote: > > > > > > > > > thanks Pete for quick answer ! > > > > > none of them show flickering ! hum .. incroyable ! ,( > > > > > slow redraw of my video card? Hum .. I test in differents machines > > > (geforce 7/8 ) > > > and with differents Flash player (9 / 10 ) > Same result . > > > > > In my work , at home , I have flickering in the black picture (the > > > edges particulary) > > > when I move QUICKLY my mouse horizontally (right to left ou left to > > > right ) > > > > > Sorry , I'm french flickering is for me : jumpiness , flutter .. > > > Haha , my english is more and more bad ;o > > > > > screenshot , impossible : image too fast ! no flickering is visible ; > > > ( > > > > > I will see the settings for my video card. > > > > > thanks > > > marco > > > > > On Nov 6, 9:29 pm, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote: > > >> Hi Marco, > > > > >> I tried 4 different Standalone Flash players (9 and ten) also tried > > >> firefox > > >> online, none of them show flickering! > > > > >> Are you sure you are not talking about a slow redraw of your video > > >> card? > > >> because I see no flickering...please take a screenshot if you > > >> can... Did you > > >> try a different machine and /or Flash player? > > > > >> -Pete > > > > >> On Thu, Nov 6, 2008 at 3:22 PM, Necrosoft <[EMAIL PROTECTED]> > > >> wrote: > > > > >>> hi > > > > >>> simple example : > > > > >>>http://necrosoft.free.fr/flickering/Flickering.swf > > > > >>> It's a HoverCamera3D that operates as a Camera3D (moveforward, > > >>> moveleft ...). > > > > >>> I exactly forward position (x, y ) / rotation (x, y ) from > > >>> Camera3D to > > >>> HoverCamera3D > > >>> and from HoverCamera3D to Camera3D in Real-time, in the same scene > > >>> and > > >>> without visual interruption. > > > > >>> to view : mouse > > >>> To move : arrows keyboard (dont 't forget to click in frame for > > >>> activate walk) > > > > >>> My problem is that I have a lot of flickering in black picture > > >>> when I > > >>> turn my camera. It hurts the eyes ;( > > > > >>> The problem is not my "special camera", I test with only Camera3D or > > >>> HoverCamera3D. I have > > >>> the same problem. > > > > >>> weakness of away3D ? all items in the same container ? > > >>> Renderer.CORRECT_Z_SORT ? ownCanvas=true ? > > >>> add GlowFilter ? > > > > >>> hum ..very very very thanks in advance ! > > > > >>> marco > > > > >>> On Nov 6, 7:05 pm, Necrosoft <[EMAIL PROTECTED]> wrote: > > >>>> thanks Mango, thanks Peter > > > > >>>> I have tested with the latest version : same problem . > > >>>> I prepare a link to see the problem. > > > > >>>> On Nov 6, 5:39 pm, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote: > > > > >>>>> I think there was a problem like that a month ago with .alpha, > > >>>>> which > > >>> was > > >>>>> fixed...are you sure it's the latest version? > > > > >>>>> -Pete > > > > >>>>> On Thu, Nov 6, 2008 at 7:47 AM, Necrosoft <[EMAIL PROTECTED]> > > >>> wrote: > > > > >>>>>> hi > > > > >>>>>> I have a lot of flickering in my awayd3D project ;( > > > > >>>>>> All my items, in my world, have flickering when I turn my > > >>>>>> camera. It > > >>>>>> hurts the eyes ;( > > > > >>>>>> with Renderer.CORRECT_Z_SORT , my engine is very too slow ;( > > >>>>>> ... and the problem is still there. > > > > >>>>>> a soluce please ? > > > > >>>>>> Very very thanx in advance ;o > > > > >>>>> -- > > >>>>> ___________________ > > > > >>>>> Actionscript 3.0 Flash 3D Graphics Engine > > > > >>>>> HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/> > > > > >> -- > > >> ___________________ > > > > >> Actionscript 3.0 Flash 3D Graphics Engine > > > > >> HTTP://AWAY3D.COM <http://away3d.com/> > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
