Marco,

I am glad to help. I also took 8 years of French in school , but my French
is not as good as your English - so do not feel bad! :)

I think if you finish your game, add more stuff etc, you will not notice
that much!

People (and you) will pay more attention to the game /scene itself.

If anything can help, it's not too move the screen too fast, because a fast
moving scene will cause headaches usually even without flickering :P

-Pete

On Thu, Nov 6, 2008 at 5:21 PM, Necrosoft <[EMAIL PROTECTED]> wrote:

>
> Salut fabrice
>
> Merci pour ton test.
>
> Peter a complètement raison. J'ai fait entièrement fausse route .
> Le test avec photoshop est tres parlant. C'est effectivement un
> problème de rafraîchissement d'écran.
>
> Cette scène comporte initialement une trentaine d'objets. J'ai cet
> effet de scintillement sur tout les objets.
> "Pas de couleur trop accentuée" , ok , je vais voir cela.
>
> Je vais essayer de diminuer la vitesse de défilement également.
>
> Qualité du player, j'ai testé les 3. Aucun changement.
>
> Merci encore !
>
> marco
>
>
> ////////////////////////////////////////////////////////////////////////////
>
>
> Hi fabrice
>
> Thank you for your test.
>
> Peter was completely right. I completely wrong.
> The test with photoshop is very understandable. It's indeed a problem
> of refreshing screen.
>
> This scene has initially thirty objects. I have this flicker on any
> objects.
> "No color too pronounced", okay, I will see that.
>
> I will try to reduce the frame rate as well.
>
> Quality player, I tested the 3. No change.
>
> Thank you again!
>
> marco
>
>
> On Nov 6, 10:55 pm, Fabrice <[EMAIL PROTECTED]> wrote:
> > je crois que Peter a raison, je vois pas de default 3D. Plutot un
> > probleme de rafraichissement de l'ecran.
> > mais en effet sur le macbook, le redraw decoupe ton object Plane en
> > bougeant rapidement.
> > Ajoutes pour voir, quelques objects en plus, et ne place pas de
> > couleur trop accentuées sur ces objects.
> > quelle qualité de player a tu mis? fps swf?
> >
> > Fabrice
> >
> > On Nov 6, 2008, at 10:08 PM, Necrosoft wrote:
> >
> >
> >
> > > thanks Pete for quick answer !
> >
> > > none of them show flickering ! hum .. incroyable ! ,(
> >
> > > slow redraw of my video card? Hum .. I test in differents machines
> > > (geforce 7/8 )
> > > and with differents Flash player (9 / 10 ) > Same result .
> >
> > > In my work , at home , I have flickering in the black picture  (the
> > > edges particulary)
> > > when I move QUICKLY my mouse horizontally (right to left ou left to
> > > right )
> >
> > > Sorry , I'm french flickering is for me : jumpiness , flutter ..
> > > Haha , my english is more and more bad ;o
> >
> > > screenshot , impossible : image too fast ! no flickering is visible ;
> > > (
> >
> > > I will see the settings for my video card.
> >
> > > thanks
> > > marco
> >
> > > On Nov 6, 9:29 pm, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:
> > >> Hi Marco,
> >
> > >> I tried 4 different Standalone Flash players (9 and ten) also tried
> > >> firefox
> > >> online, none of them show flickering!
> >
> > >> Are you sure you are not talking about a slow redraw of your video
> > >> card?
> > >> because I see no flickering...please take a screenshot if you
> > >> can... Did you
> > >> try a different machine and /or Flash player?
> >
> > >> -Pete
> >
> > >> On Thu, Nov 6, 2008 at 3:22 PM, Necrosoft <[EMAIL PROTECTED]>
> > >> wrote:
> >
> > >>> hi
> >
> > >>> simple example :
> >
> > >>>http://necrosoft.free.fr/flickering/Flickering.swf
> >
> > >>> It's a HoverCamera3D that operates as a Camera3D (moveforward,
> > >>> moveleft ...).
> >
> > >>> I exactly forward position (x, y ) / rotation (x, y ) from
> > >>> Camera3D to
> > >>> HoverCamera3D
> > >>> and from HoverCamera3D to Camera3D in Real-time, in the same scene
> > >>> and
> > >>> without visual interruption.
> >
> > >>> to view : mouse
> > >>> To move : arrows keyboard (dont 't forget to click in frame for
> > >>> activate walk)
> >
> > >>> My problem is that I have a lot of flickering in black picture
> > >>> when I
> > >>> turn my camera. It hurts the eyes ;(
> >
> > >>> The problem is not my "special camera", I test with only Camera3D or
> > >>> HoverCamera3D. I have
> > >>> the same problem.
> >
> > >>> weakness of away3D ? all items in the same container ?
> > >>> Renderer.CORRECT_Z_SORT ? ownCanvas=true ?
> > >>> add GlowFilter ?
> >
> > >>> hum ..very very very thanks in advance !
> >
> > >>> marco
> >
> > >>> On Nov 6, 7:05 pm, Necrosoft <[EMAIL PROTECTED]> wrote:
> > >>>> thanks Mango, thanks Peter
> >
> > >>>> I have tested with  the latest version : same problem .
> > >>>> I prepare a link to see the problem.
> >
> > >>>> On Nov 6, 5:39 pm, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:
> >
> > >>>>> I think there was a problem like that a month ago with .alpha,
> > >>>>> which
> > >>> was
> > >>>>> fixed...are you sure it's the latest version?
> >
> > >>>>> -Pete
> >
> > >>>>> On Thu, Nov 6, 2008 at 7:47 AM, Necrosoft <[EMAIL PROTECTED]>
> > >>> wrote:
> >
> > >>>>>> hi
> >
> > >>>>>> I have a lot of flickering in my awayd3D project ;(
> >
> > >>>>>> All my items, in my world, have flickering  when I turn my
> > >>>>>> camera. It
> > >>>>>> hurts the eyes ;(
> >
> > >>>>>> with Renderer.CORRECT_Z_SORT , my engine is very too slow ;(
> > >>>>>> ... and the problem is still there.
> >
> > >>>>>> a soluce please ?
> >
> > >>>>>> Very very thanx in advance ;o
> >
> > >>>>> --
> > >>>>> ___________________
> >
> > >>>>> Actionscript 3.0 Flash 3D Graphics Engine
> >
> > >>>>> HTTP://AWAY3D.COM <http://away3d.com/> <http://away3d.com/>
> >
> > >> --
> > >> ___________________
> >
> > >> Actionscript 3.0 Flash 3D Graphics Engine
> >
> > >> HTTP://AWAY3D.COM <http://away3d.com/>
>



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___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

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