Hello,

Setting the alpha property (to any value other than 0) of a
MovieMaterial cause an exception during rendering.

Looking through the code I noticed updateRenderBitmap() was overriden
and let empty. Adding super.updateRenderBitmap() here fixed this
issue...
...but now if I set autoUpdate to false, update() doesn't update the
bitmap anymore (if I change alpha). Argh.

So finally I'm using a BitmapMaterial and manually update the bitmap,
but it was a rather unpleasant experience.

Away3D is a nice engine but there are a lot of weird and frustrating
things like that...

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