Hi, This is a slight reposting of an earlier message.
I've run into problems using the new trunk code to get the min/max values for X, Y, Z on a 3DS model. I borrowed the Jeep3DSTest tech demo as a reference project. The maxX, minX, maxY, etc. as written in the tech demo return some strange values that make it impossible to set the pivot point in the middle of the model, at least as the demo is currently written. I've run the demo against the 1.9.4 library and those values are fine, but not in the trunk version. Given that the functionality appears to have changed since 1.9.4, what is the new method for finding out the extreme model X, Y, and Z values? I'm happy to post my test code on request. Cheers, slhenty
