Hi,

i recently ran into an issue with EnviroBitmapMaterial and i don´t
know whether i use it wrongly or if it´s a bug...
When i apply an EnviroBitmapMaterial to a geometry dependant on the
amount of reflectiveness the opacity of the underlying Material
changes. Is it supposed to work like this? Setting the reflectiveness
to 1 tints the material to black maintaining the environmentmap,
setting it to 0 makes the material full opaque but removes the
environmentmap-effect. Any ideas on how to apply an
EnviroBitmapMaterial maintaining the opacity of the material?

cheers,
Kerem

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