Hi, i recently ran into an issue with EnviroBitmapMaterial and i don´t know whether i use it wrongly or if it´s a bug... When i apply an EnviroBitmapMaterial to a geometry dependant on the amount of reflectiveness the opacity of the underlying Material changes. Is it supposed to work like this? Setting the reflectiveness to 1 tints the material to black maintaining the environmentmap, setting it to 0 makes the material full opaque but removes the environmentmap-effect. Any ideas on how to apply an EnviroBitmapMaterial maintaining the opacity of the material?
cheers, Kerem
